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Producer // Project Manager

CV

YUMEBAU

Project Description

R&D game development for the augmented reality gaming and experience company, Yumebau.

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The objective of this project was to explore and prototype different augmented reality game concepts revolving around creative construction (like LEGO) leveraging Yumebau’s internal demos and their AR application platform.

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As the producer for this six-person crew, I tracked our team's tasks and conducted pre-planning sessions for sprints. I built production schedules to track cross-team milestones and predict bottlenecks throughout development. I conducted sprint reviews, team retrospectives, and team member 360s. I interfaced with the client, Yumebau, for design presentations, project delivery, and general communication. 

Role
  • Producer

Deliverables
  • Three fully-functional AR prototypes with hi-fi 3D art and level progression 

  • Seven game concepts with their design documents and pitch decks​

  • Extensive technical documentation and process mapping for future creators on the Yumebau platform

Duration
  • Three months

Tools
  • Client SDK (Unity-based)

  • C#

  • xLua

  • Notion

  • Blender

  • Figma

  • Adobe Suite

  • Maya

Screen Shot 2022-04-26 at 2.49.27 PM.png

Overview

Regular workshops and interfacing with the Yumebau production team to better understand the project aim. Drafted early milestones based on design, development, and art team pre-planning. Conducted ideation and conceptualization sessions with the design team. 

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Monitored and tracked tasks. Regular Scrums, retrospectives, and sprint reviews. Hybrid working using Discord, Slack, Trello, and Notion. Mapped project milestones with a Gantt chart. Charted dependencies and potential bottlenecks due to a rapidly evolving SDK. Updated and formatted design and development documentation. 

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Regular discussions of team value in the project, promoting team member growth. Weekly design and engineering presentations with the Yumebau teams.

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