YUMEBAU
Project Description
R&D game development for the augmented reality gaming and experience company, Yumebau.
The objective of this project was to explore and prototype different augmented reality game concepts revolving around creative construction (like LEGO) leveraging Yumebau’s internal demos and their AR application platform.
As the producer for this six-person crew, I tracked our team's tasks and conducted pre-planning sessions for sprints. I built production schedules to track cross-team milestones and predict bottlenecks throughout development. I conducted sprint reviews, team retrospectives, and team member 360s. I interfaced with the client, Yumebau, for design presentations, project delivery, and general communication.
Role
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Producer
Deliverables
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Three fully-functional AR prototypes with hi-fi 3D art and level progression
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Seven game concepts with their design documents and pitch decks
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Extensive technical documentation and process mapping for future creators on the Yumebau platform
Duration
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Three months
Tools
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Client SDK (Unity-based)
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C#
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xLua
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Notion
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Blender
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Figma
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Adobe Suite
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Maya

Overview
Regular workshops and interfacing with the Yumebau production team to better understand the project aim. Drafted early milestones based on design, development, and art team pre-planning. Conducted ideation and conceptualization sessions with the design team.
Monitored and tracked tasks. Regular Scrums, retrospectives, and sprint reviews. Hybrid working using Discord, Slack, Trello, and Notion. Mapped project milestones with a Gantt chart. Charted dependencies and potential bottlenecks due to a rapidly evolving SDK. Updated and formatted design and development documentation.
Regular discussions of team value in the project, promoting team member growth. Weekly design and engineering presentations with the Yumebau teams.
