YUMEBAU
Project Description
R&D game development for the augmented reality gaming and experience company, Yumebau.
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The objective of this project was to explore and prototype different augmented reality game concepts revolving around creative construction (like LEGO) leveraging Yumebau’s internal demos and their AR application platform.
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As the producer for this six-person crew, I tracked our team's tasks and conducted pre-planning sessions for sprints. I built production schedules to track cross-team milestones and predict bottlenecks throughout development. I conducted sprint reviews, team retrospectives, and team member 360s. I interfaced with the client, Yumebau, for design presentations, project delivery, and general communication.
Role
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Producer
Deliverables
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Three fully-functional AR prototypes with hi-fi 3D art and level progression
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Seven game concepts with their design documents and pitch decks​
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Extensive technical documentation and process mapping for future creators on the Yumebau platform
Duration
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Three months
Tools
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Client SDK (Unity-based)
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C#
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xLua
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Notion
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Blender
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Figma
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Adobe Suite
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Maya

Overview
Regular workshops and interfacing with the Yumebau production team to better understand the project aim. Drafted early milestones based on design, development, and art team pre-planning. Conducted ideation and conceptualization sessions with the design team.
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Monitored and tracked tasks. Regular Scrums, retrospectives, and sprint reviews. Hybrid working using Discord, Slack, Trello, and Notion. Mapped project milestones with a Gantt chart. Charted dependencies and potential bottlenecks due to a rapidly evolving SDK. Updated and formatted design and development documentation.
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Regular discussions of team value in the project, promoting team member growth. Weekly design and engineering presentations with the Yumebau teams.
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