Producer // Project Manager



Project Description

Terrarium is a 3D mobile, sustainable city simulation game created in the first semester of the Centre for Digital Media Master's program.

The game was developed in under three months in Unreal 4. It is a narrative-driven game with environmentalist undertones where players can manage a city floating in the sky. 

  • Project Manager

  • Narrative Designer

  • Fully functional vertical slice prototype with entirely custom 3D in-game objects

  • A dynamic city landscape responding to player decisions

  • Three months

  • Unreal 4

  • Blender

  • Notion

  • Trello

  • Google Sheets

  • Adobe CC

Sector and Building.gif


Lead a cross-functional team of six to develop a fully functional vertical slice prototype within two months. Developed a production schedule for an entirely remote crew, working across three time zones including Beijing, New York, and Vancouver.

Pitched the product throughout multiple stages of development to receive feedback from program advisors. Aligned creative vision of team through working sessions on Miro.