Project Description
A 3D animated, interactive short film built in Unreal 5. Ongoing project. Slated to stream on Trickfilm.com.
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Our film is a product of a partnership between the Centre of Digital Media Master's program and Trickfilm inc. The project aimed to showcase the distinct value of the Trickfilm platform by creating a film with real-time rendering and interactivity.
Role
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Director
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Producer
Deliverables
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Three-minute film built in Unreal 5 with real-time rendering
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Two fully customizable meshes and a platform to customize the characters prior to the film
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A mini-game that can alter outcomes of the film with persistence
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Procedurally generated elements for re-playability
Duration
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Three months
Tools
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Unreal 5
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Maya
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Notion
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Trello
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Adobe CC
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Git Lab
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Figma
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LiveLink

Role
Facilitated brainstorming for feature development and conceptualization. Organized the production pipeline and project timeline through design, development, and, art team discussions and estimates.
Task tracking and sprint planning through Jira. Monitored overall team progress through Gantt charts. Monitored production progress, sourcing animation contractors and 3D artists to meet the anticipated production schedule, later avoiding development bottlenecks.
Sourced the motion capture volume and built out a shooting schedule. Worked in-engine to complete animation sequences in Unreal 5 Sequencer, implementing shots, textures, and animations. Recorded facial capture using Unreal's LiveLink.
Catch of the Night
Final film below!