Catch of the Night is an 2D & 3D animated, interactive short film created in Unreal 5, leveraging real-time rendering on a streaming platform. The film was produced in partnership with TrickFilm Inc. and Beyond Capture Studios.
Director + Writer
Unreal 5, Notion, Blender, Figma, Adobe Creative Suite, ToonBoom, Pixelstreaming, LiveLink
Animated interactive film with real-time rendering + 64 potential customizations + one mini-game + procedural generation + branching outcomes
Wrote and revised the screenplay, developing the narrative premise of the piece.
Organized and conducted story workshop sessions with the client and team.
Advocated for and oversaw narrative development in each stage of production.
Organized the production pipeline and contributed to all aspects of production, including pre-viz in Unreal 5 Sequencer.
Implemented LiveLink facial animations and ADS to match body MOCAP.
Monitored project milestones and regular scrums.
Revised storyboards and animatics with artists.
Reduced five pages of storyboards and reworked the story to meet a shorter submission deadline.
Sourced MOCAP studio and multiple 3D artists to meet the earlier timeline for Trickfilm.
Oversaw coordination with contractors to ensure creative alignment and consistency in task management.
Managed the budget and client relations.
Pitched ideas and development on a weekly basis.
Designed the mini-game and the different outcomes to ensure a simplistic but satisfying user experience and limit pseudo-narrative dissonance.