Catch of the Night is an 2D & 3D animated, interactive short film created in Unreal 5, leveraging real-time rendering on a streaming platform. The film was produced in partnership with TrickFilm Inc. and Beyond Capture Studios.
Role
Director + Writer
Tools
Unreal 5, Notion, Blender, Figma, Adobe Creative Suite, ToonBoom, Pixelstreaming, LiveLink
Deliverable
Animated interactive film with real-time rendering + 64 potential customizations + one mini-game + procedural generation + branching outcomes
Duration
Three months
Core Responsibilities
Wrote and revised the screenplay, developing the narrative premise of the piece.
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Organized and conducted story workshop sessions with the client and team.
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Advocated for and oversaw narrative development in each stage of production.
Organized the production pipeline and contributed to all aspects of production, including pre-viz in Unreal 5 Sequencer.
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Implemented LiveLink facial animations and ADS to match body MOCAP.
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Monitored project milestones and regular scrums.
Revised storyboards and animatics with artists.
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Reduced five pages of storyboards and reworked the story to meet a shorter submission deadline.
Sourced MOCAP studio and multiple 3D artists to meet the earlier timeline for Trickfilm.
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Oversaw coordination with contractors to ensure creative alignment and consistency in task management.
Managed the budget and client relations.
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Pitched ideas and development on a weekly basis.
Designed the mini-game and the different outcomes to ensure a simplistic but satisfying user experience and limit pseudo-narrative dissonance.