CATCH OF THE NIGHT
Catch of the Night is an animated, interactive short film created in Unreal 5 to leverage real-time rendering. It is slated for release on the TrickFilm streaming platform in September. The film was produced in partnership with TrickFilm Inc. and Beyond Capture Studios.
Director + Writer
Unreal 5, Notion, Blender, Figma, Adobe Creative Suite, ToonBoom, Pixelstreaming, LiveLink
Animated interactive film with real-time rendering + 64 potential customizations + one mini-game + procedural generation of objects in the setting + branching outcomes
Wrote and revised the screenplay, developing the narrative premise of the piece.
Organized two-day brainstorming sessions with client and team to reach a consensus on design decisions.
Advocated and oversaw narrative development in each aspect of production.
Organized the production pipeline and contributed to all aspects of production, including pre-viz in Unreal 5 Sequencer.
Implemented LiveLink facial captures and did ADS to match body MOCAP.
Monitored project progression and blockers to ensure we met our deadline for delivery.
Revised storyboards and animatics with artists.
Eliminated nearly five pages of storyboards to reach a tighter deadline and still communicate story.
Re-worked the narrative with the storyboard artist to add simple but effective shots without much animation overhead.
Sourced MOCAP studio and multiple 3D artists to meet a strict timeline for Trickfilm.
Oversaw coordination with contractors to ensure creative alignment and task management.
Managed the budget and client relations.
Pitched ideas and development on a weekly basis.
Designed the mini-game and the separate outcomes to ensure a simplistic but satisfying user experience and limit pseudo-narrative dissonance.