CATCH OF THE NIGHT

Catch of the Night is an animated, interactive short film created in Unreal 5 to leverage real-time rendering. It is slated for release on the TrickFilm streaming platform in September. The film was produced in partnership with TrickFilm Inc. and Beyond Capture Studios.
Role
Director + Writer
Tools
Unreal 5, Notion, Blender, Figma, Adobe Creative Suite, ToonBoom, Pixelstreaming, LiveLink
Deliverable
Animated interactive film with real-time rendering + 64 potential customizations + one mini-game + procedural generation of objects in the setting + branching outcomes
Duration
Three months
Core Responsibilities
Wrote and revised the screenplay, developing the narrative premise of the piece.
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Organized two-day brainstorming sessions with client and team to reach a consensus on design decisions.
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Advocated and oversaw narrative development in each aspect of production.
Organized the production pipeline and contributed to all aspects of production, including pre-viz in Unreal 5 Sequencer.
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Implemented LiveLink facial captures and did ADS to match body MOCAP.
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Monitored project progression and blockers to ensure we met our deadline for delivery.
Revised storyboards and animatics with artists.
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Eliminated nearly five pages of storyboards to reach a tighter deadline and still communicate story.
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Re-worked the narrative with the storyboard artist to add simple but effective shots without much animation overhead.
Sourced MOCAP studio and multiple 3D artists to meet a strict timeline for Trickfilm.
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Oversaw coordination with contractors to ensure creative alignment and task management.
Managed the budget and client relations.
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Pitched ideas and development on a weekly basis.
Designed the mini-game and the separate outcomes to ensure a simplistic but satisfying user experience and limit pseudo-narrative dissonance.