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Narrative designer and writer passionate about developing rich, immersive, and interactive experiences through storytelling. Sharpened visual storytelling and production management skills through a game design-centric education and film production background. Experience implementing dialogue and narrative systems in the Unreal Engine.

Searching for a highly collaborative and creative environment to produce captivating stories and tackle ambitious challenges!

PROJECTS

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Catch of

the Night

Director and Writer

Animated, interactive short film produced in Unreal 5.

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Poyong

Narrative Designer

VR action-adventure game set in 18th century Malaysia.

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Concrete Sky

Narrative Designer and Writer

Narrative-focused game concept and design document.

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Yumebau

Producer

Design and development of multiple mobile, AR games from conceptualization to delivery.

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Terrarium

Narrative Designer and Producer

3D mobile, sustainable city simulation game.

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The Herd

Producer

3D couch-coop, strategy game built under 2.5-days for a game jam.

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